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1. [Bug] Hit detection fail on floating sniper - in Manus Peak [original thread]
CCP LogicLoop wrote: C6 will no longer be accessible in the release. However, we will see if we can reproduce this kind of issue. Thank you! All for the best, but it brought some good times. I un-redlined my team (but alas--it was too late) ...
- by Scheneighnay McBob - at 2013.03.27 23:33:00
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2. [Feedback] HAV sniping from C6 is becoming worse. - in Manus Peak [original thread]
I hate to burst your bubble, but there are no good places to HAV snipe from up there. Trust me, I've tried.
- by Scheneighnay McBob - at 2013.02.25 23:51:00
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3. [Pro Tip] How to get that pesky sniper on the peak of that SouthEastern mountain - in Manus Peak [original thread]
I still don't understand how tanks can snipe from up there. I got one up there, but there's only one very limited window to shoot through.
- by Scheneighnay McBob - at 2013.02.17 16:43:00
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4. Lovely map. - in Manus Peak [original thread]
I personally think smart snipers can do well on all maps, but I like this one for the tactics that the placement of everything brings in. C is insanely important to hold (due to position and installations), and there are many ways to attack and d...
- by Scheneighnay McBob - at 2013.02.05 22:46:00
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5. Is this the new dark super small ambush map? - in Manus Peak [original thread]
xLORD HUMONGUSx wrote: Scheneighnay McBob wrote: I don't understand the use of that map as far as testing. All it does is appease the CoDumbasses I'm with this clone, it seems pointless to me. Luv the Skirmish version, though. Yep, the s...
- by Scheneighnay McBob - at 2013.01.14 23:17:00
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6. [Opinion] Skirmish is wildly unbalanced - in Manus Peak [original thread]
I found that the key to winning here to to hold C, keep all the installations there intact, and have someone manning the railgun there frequently. C controls the movement between A and B. The north spawn is at somewhat of a disadvantage against a...
- by Scheneighnay McBob - at 2013.01.12 23:23:00
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7. Chromosome: A Dropship Heaven - in Manus Peak [original thread]
I landed on a sniper that was on one of those buildings. I've said this tons of times before, but the idiot didn't notice all the times I missed hitting them.
- by Scheneighnay McBob - at 2013.01.08 01:36:00
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8. Sticky:Manus Peak Ambush - Map Feedback - in Manus Peak [original thread]
This map is absolute garbage. Can you say CoDumbasses?
- by Scheneighnay McBob - at 2013.01.06 21:30:00
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9. [Opinion] Skirmish is wildly unbalanced - in Manus Peak [original thread]
Objective A is easy to defend- the beauty of it though is that nobody ever watches it unless a mob heads there.
- by Scheneighnay McBob - at 2013.01.03 22:29:00
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10. Pro Tip - For Ninja Knifers - in Manus Peak [original thread]
Hmm.. I've never seen anyone go in that bunker. 2D and 2E are my favorite places to put uplinks, kill snipers, and sneak into A (if I'm on the south team)
- by Scheneighnay McBob - at 2013.01.03 22:28:00
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11. Is this the new dark super small ambush map? - in Manus Peak [original thread]
I don't understand the use of that map as far as testing. All it does is appease the CoDumbasses
- by Scheneighnay McBob - at 2012.12.30 19:23:00
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12. [Opinion] Skirmish is wildly unbalanced - in Manus Peak [original thread]
Yesterday I was part of the impossible- winning on the south side! Ofc, it took good coordination and a pair of railgun tanks on literally the peak (not sure how tanks got up there when I can't find a way on foot as a scout) Now that I've played ...
- by Scheneighnay McBob - at 2012.12.28 21:04:00
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13. [Opinion] Skirmish is wildly unbalanced - in Manus Peak [original thread]
I never once heard of the south team winning on this version of a manus peak skirmish. Even with more "corp power" (several corps fighting one corp and randoms) or even corps with giant stacks of ISK (such as the imperfects sending in a bunch of H...
- by Scheneighnay McBob - at 2012.12.24 22:10:00
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14. BEST MAP EVER - in Manus Peak [original thread]
The spawns are garbage, but the center is amazing. Had a good time jumping between buildings and prowling the alley in the center with my MD scout.
- by Scheneighnay McBob - at 2012.12.24 19:51:00
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15. Spawns too open - in Manus Peak [original thread]
To be more specific, the new spawns should be in A2 and G6, since those are sheltered from spawnkillers.
- by Scheneighnay McBob - at 2012.12.23 22:31:00
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16. Spawns too open - in Manus Peak [original thread]
What I noticed from the last few skirmishes here is that the spawns on both sides are way too exposed to the rest of the map. There's always a sniper (or more recently, multiple snipers and several railgun HAVs) killing infantry and vehicles as t...
- by Scheneighnay McBob - at 2012.12.23 22:29:00
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17. [BUG] Warp speed glitch at objective C - in Manus Peak [original thread]
Happens with all the cannons here, and other maps that have this style of cannon. It was pretty annoying when someone was exploiting this once- they were moving at their superspeed while hacking so I couldn't hit them.
- by Scheneighnay McBob - at 2012.11.20 15:41:00
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18. My QQ on maps - in Manus Peak [original thread]
I think that sometimes too. Not much we can do, except learn the ways of the map VERY well. I think I know all the shortcuts and hidey-holes for my LAVs now.
- by Scheneighnay McBob - at 2012.11.15 00:05:00
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